![]() This is the Teacher’s classroom, so you’ll have to move quietly. Then, you’ll find an elevator that needs a key, so continue moving forward down the hall. Open the third locker here to find glitching remains. Then, climb up on the chair by the door and through the hole. You’ll encounter another bully in this room, but stick close to the wall here, as one of their own buckets will swing down and kill him. Smash him with it, then go through the door. Pick up the hammer next to it and move towards the Bully by the door. Head right down the hallway again and jump over the locker that fell on you. ![]() You’ll see them take her up a ladder, so now you have to find a way up there. Keep moving down the hallway, but Bullies will trap you under a locker and take Six away! Once you’re out from under there, head left. Once it’s settled, climb out from under it, jump on top of it, and keep moving forward into the next room. Make sure to duck down while going near it, as a light will come swinging down towards you. While moving through this room, you’ll see a toy duck on the floor. So, jump over it, then move under the light and keep following the light through the door. ![]() Pay attention to the floor, though, as there are triggers that will send a bucket swinging your way if you step on them. Go through the doorway with light shining out of it. After she closes the door and walks away, jump over the locker and continue moving forward. Here, you’ll see the shadow of the Teacher. Crawl through until you drop on the other side near some lockers. Jump down on the platforms until you’re at the bottom, then remove the vent on the right. With Six’s help, jump up and down on it until it breaks.įrom here, continue making your way under the floor until you reach a drop off. If you move around the floor a bit, you’ll notice some unstable flooring. You’ll then find yourself in a room with a chair in the middle. Toss this item at it and it’ll fall down, then crawl through the hole. Grab an object off the floor, and head back to the picture. Head down the hallway and enter the room on the left that’s filled with bunk beds. Now, you’ll have to find a way to knock it down. You’ll see a tiny bit of light shining through one of the pictures on the wall. You’ll notice a switch on the wall, flip it and it will turn off the lights. Then, climb up the rope on the side of the building, then through the window. Before heading in, though, you can find glitching remains in the back by a tricycle and a hat on the dumpster by the front door. With Six’s help, move it over to reveal a hole in the fence, then crawl through. Continue moving through the alley until you reach a dumpster. Once you’re back on your feet, head right through the open window. Head towards it and tune the transmission to head to your next location. Here, a TV will turn on and instantly get Mono's attention. Head through the door on your right, into the hallway, and through the crack in the next door. After doing that, head back to the right and cross over the planks. Through the doorway on the left, you’ll find glitching remains. Once you’re over, continue heading up the stairs. You’ll have to jump and grab her hand, so make sure to get a running start. Now, head back out the doorway on the right and meet her by the stairs. This will lift Six up to the level above you. Head through the door on the left and push the remaining TV down. Then, swing over to the left and jump onto the platform. Keep kicking it until it knocks over, and this will shoot you upwards. Jump from the TV on the right over to it and swing into the TV on the left. ![]() There will be a hook swinging in the middle of the room. For now, Six will boost you through the window. Here, you’ll find a bunch of TVs stacked on top of each other. Sneak through the broken door on the right and over into the next room. ![]()
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